/*
 * Camera.cpp
 * This file is part of FunBall 
 *
 * Copyright (C) 2012 - Francois Berder
 *
 * FunBall is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 * 
 * FunBall is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */
 
 

#include "Camera.hpp"


Camera::Camera():
sf::View(sf::Vector2f(320,240),sf::Vector2f(640,480))
{

}
Camera::~Camera ()
{
}

Camera& Camera::instance()
{
    static Camera c;
    return c;
}

void Camera::update(const sf::Vector2f& posBall)
{
    setCenter(posBall.x,240);
}
